History of Quake
Quake was developed and published in 1996. It is a first-person shooter video game, which began its own series and an entire subculture.
Following the popularity of its predecessor, Doom, it takes the player into an intense battle environment. In the game, players must find their way through a maze of the level, fighting hordes of monsters on the way with a variety of available weapons. The goal of each level is to find the exit, which leads to the next stage. The single-player campaign is divided into four separate episodes. The objective of each episode is to recover a magic rune. With all runes collected, an End level unlocks, where the player faces the final boss.
Quake engine allowed full real-time 3D rendering and early support for 3D acceleration through OpenGL. It was the first engine to work in such way, therefore making another step forward in development of 3D graphics. The game also added various multiplayer options and modding possibilities, increasing popularity of online play. It featured matchmaking software, which made the process of finding competitors much easier.
There are several titles in the series. Without counting mission packs for the first two games, there are four large releases, all numbered accordingly: Quake, Quake II, Quake III Arena and Quake 4. Quake III Arena was one of the most popular computer games of its time. The game also spawned several spin-offs.
Quake is currently one of the most famous titles in video game history. It is regarded by the critics as one of the greatest and most influential games ever made.
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