The aim of Jupiter Lander is to land the lunar on the designated pads by controlling the lunar using the throttle and not to run out of fuel by refueling. Please wait for the game to load.
1) omg this game sucks so bad dont play this game ever its really bad it sucks balls (Rating: 0)
2) heh heh, you can crash and then your shell keeps flying , and this game rocks yay (Rating: 0)
3) this game is pretty cool (Rating: 8)
4) best game ever (Rating: 10)
5) it is not as gd as pacman or tetris they r classics not this this games terrible (Rating: 2)
6) i agree with first comment (Rating: 1)
7) ya, not really worth your time... (Rating: 1)
8) i cant get cery dar but it does suck (Rating: 0)
9) this is a weird game (Rating: 1)
10) i have played better (Rating: 0)
11) You Lil Kids need to remember that games were on a differnt level back when they first came out. A game such as this was Extreamly High tech in its Day. 30 years from now when people will look at DAOC, WOW, GOW, Halo or any of the big hits now, they will say the EXACT same thinhg you younger people are saying now. (Rating: 0)
12) dude... you realize that `lunar` means `on the moon`, not some type of rocket? (Rating: 0)
13) Better than the PS3 Awesome!!!! (Rating: 0)
Jupiter Lander Game History
Jupiter Lander was released on the VIC-20 in 1982.
Many gamers in the modern era would dismiss such a game, but back in the day this really was considered to be state of the art programming.
The game used vector graphics which basically are geometric primitives e.g. shapes that are based on mathematical equations/formulae used to represent a graphical image. And the objective was to pilot a module as it prepares itself for touchdown on the moons surface.
There were only a few safe landing areas due to the rough and uneven terrain, and these were highlighted. The gamer is awarded points for each successful landing of the module. The amount of points awarded would depend on a few factors, such as how good the module was landed or the difficulty of the landing surface itself. If the gamer crash lands the module, they would face a fuel penalty.
To successfully control the module the gamer had to use thrusters to slow it's descent rate, although not as easy as it sounds. Linked to the thrusters was a separate throttle, which was used to vary the power of the thrusters.
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To put
Jupiter Lander on your website, Tumblr or blog just copy and paste the code below into your html or edit box(myspace, friendster, tagspage). Please leave the link in to help us grow also we block sites that don't retain the link.
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